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%0 Conference Proceedings
%4 dpi.inpe.br/ambro/1998/05.06.15.34
%2 sid.inpe.br/banon/2001/03.30.15.56.01
%@isbn 85-244-0103-6
%T Um algoritmo rápido para iluminação volumétrica
%D 1996
%A Leitào, Ricardo B. V.,
%A Fagundes, Reynaldo P.,
%A Ayres, Fábio José,
%A Santos, Eduardo Toledo,
%A Zuffo, Marcelo Knorich,
%E Velho, Luiz,
%E Albuquerque, Arnaldo de,
%E Lotufo, Roberto A.,
%B Simpósio Brasileiro de Computação Gráfica e Processamento de Imagens, 9 (SIBGRAPI)
%C Caxambu, MG, Brazil
%8 29 Oct.-1 Nov. 1996
%I Sociedade Brasileira de Computação
%J Porto Alegre
%P 9-14
%S Anais
%1 SBC - Sociedade Brasileira de Computação; UFMG - Universidade Federal de Minas Gerais
%K direct volume rendering, gouraud shading, volumetric illumination.
%X Direct Volume Rendering algorithms are very important tools in the analysis of volumetric data in scientific visualization applications. Volume Shading is a critical step regarding the computational cost of these algortims. This paper presents a fast algorthm for volume shading. The proposed technique is based on decompositing the illumination equation into a sum of functions that can be pre-computed in look-up tables. Preliminary results showed the new algorithm is about six times faster than the conventional method.
%9 Síntese de Imagens
%@language pt
%3 a76.pdf


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